Goddamn those tasted good.
30-minute light and color study.
Created for a personal DnD campaign with some friends. Started off working on this with the Cartagropher's Guild forum.
Sci-fi texturing inspired by Natural Selection 2. Modeled a HP base to create cavity & AO, bake to normals, then took it to town in Photoshop. Works excellently for BSP.
Having fun with a sneaking Met from Megaman.
Product poster for one of the earlier games I worked on.
3D model and texture, game ready for Unity 2.5 on iOS.
Model sheet for the K626 Requiem.