I am a tinkerer - the embodiment of a researcher and developer. I love crafting new and interesting experiences in whatever form they come, and applying my learnings to best practices for my team.
I work mainly in video games, production tools, graphics engineering, visual effects and shaders, animations, or any other adventure. I'm always on the lookout for new and interesting projects.
I have both lead teams of artists and worked alone as a problem solver, providing me with a unique perspective of how the pieces of a production fall into place and how to handle projects of any scale.