I worked most recently as a Senior Graphics Engineer at Bandai Namco Entertainment America, with a focus in engine tools and workflow. I have expertise in the mobile game space with Unity since 2008. I started my education as an artist with focus in rendering and animation, and developed over time into a software engineer with a love for art and graphics technology.
I am a tinkerer; I love crafting new and interesting experiences in whatever form they come, and applying best practices for my team.
I work mainly in video games as a developer, creating production tools, engine tooling, workflow tools, graphics solutions, and offering process consultation where needed.
I have both lead teams as an artist, and worked as an engineering generalist, providing me with a unique perspective of how the pieces of a production fall into place and how to handle projects of any scale.